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Jr pac man atari 25001/19/2024 ![]() When gamers got a chance to play it, they expected it to be faithful to the original game as much as possible. There was much hype surrounding the Atari 2600 version. This was supposed to be the flagship title for the best 8-bit system for its time. The only good thing that I can say about Pac-Man for the Atari 2600 is that it at least stars one of my favorite characters ever since he was born in the eighties. Once all the dashes have been eaten, Pac-Man is warped to the next maze. If the ghosts are too much for him, he can go through the escape tunnels that are located at the top and bottom of the screen. He must do this in a small amount of time before the ghosts turn back to normal. However, if he eats the squares that hide in each corner of the maze, the ghosts will turn blue, allowing him to gobble them up. If he does collide with one ghost, he will lose a life. Pac-Man must eat all dashes in a maze of corridors, while avoiding the four ghosts. I may have only paid ten euros for it, but you can find much better versions of this game on free websites like Kongregate and those probably have much more variety in the levels. Why? Well because every eight year old with a computer and Flash can make a Pac-Man game nowadays. If you just want to play some of the best games on the NES, then this one is also worth a look, but I highly recommend avoiding it in that case. Pac-Man for the NES is a brilliant port of an almost flawless game and if you are a collector then this one should definitely be in your collection. I just don't see the point in having people take turns playing, you might as well play the Single-player and pass the controller around, we don't need a separate mode for that. If you chose D, you're incredibly stupid. Make the player both play their own game on the same screen? Tell me: what would you make the second player do if you designed the multi-player for this game? Would you:Ĭ. Having a multi-player mode is pretty sweet, but here it's rather odd. This makes the game fun, but not something you'd probably play for longer periods of time. The only thing that really changes after you complete a level is that the rules change slightly ghosts spawn faster, the ghosts go faster or the special dots last shorter. I am a bit disappointed in the fact that there is only one level, I am not sure if more show up as you make progress, but I doubt it because they would have at least shown you that there are more levels at the start. I actually loved/love to not tell people about these little animation until they finally completed the level, the surprised look on their faces was and still is priceless. Every few levels you get a cute little cut-scene with Pac-Man and the ghosts doing something funny, it's good for a quick laugh after you spend a few minutes dodging ghosts, but it's no Ninja Gaiden either. My memory may betray me, but I don't remember the cut-scenes at all which leads me to believe that Nintendo added them on their own. ![]() ![]() It's one of the best ports from an arcade game to a home console I have ever seen, god bless the NES. It looks, plays and sounds exactly the same as the original arcade and I bought it for only ten euros (which means it's also incredibly cheap). The goal is to eat dots and avoid ghosts, optionally you can also eat the big dots, so you can eat ghosts and it doesn't get anymore complicated then that. It's Pac-Man and you can't possibly go wrong with Pac-Man unless you try to do something stupid with it. Video games turned into board / card games.Classic NES / Famicom Mini / NES Classics releases.食鬼 - Chinese spelling (traditional - Hong Kong) 小精靈 - Chinese spelling (traditional - Taiwan) Pac Man - Alternate Apple II media spelling Survive a few rounds of gameplay, and be treated to humorous intermissions starring Pac-Man and the ghosts. This only lasts for a limited amount of time as the ghosts' eyes float back to their center box and regenerate to chase after Pac-Man again. During this time, the ghosts turn blue, and Pac-Man can eat them for bonus points. Pac-Man can turn the tables on his pursuers by eating one of the four Power-Pills located around the maze. One touch from any of these ghosts means loss of a life for Pac-Man. Pac-Man's goal is continually challenged by four ghosts: The shy blue ghost Bashful ("Inky"), the trailing red ghost Shadow ("Blinky"), the fast pink ghost Speedy ("Pinky"), and the forgetful orange ghost Pokey ("Clyde"). One of the most popular and influential games of the 1980's, Pac-Man stars a little, yellow dot-muncher who works his way around to clear a maze of the various dots and fruit which inhabit the board. ME-TA Elektronik Endüstri ve Ticaret A.Ş.Credits 4 people Releases by Date ( by platform)
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